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Play your way with Control Resonant’s expanded Assist Mode

Hi everyone. I’m Sergey, Lead Gameplay Designer on Control Resonant. We’re getting very close to our September 24 launch, and the team here in Espoo (and Stockholm) is incredibly excited to finally share what we’ve been building. With Control Resonant, we’re introducing a new combat system built around Dylan’s shapeshifting melee weapon, the Aberrant. Combat […]

PL
Originally published byPlayStation.Blog 5d ago · blog.playstation.com
Read full story at PlayStation.Blog

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