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The sound of Saros: Building an audio identity for Carcosa

When we started working on Saros, we knew we had an interesting challenge ahead of us. We had established a very distinctive audio identity with Returnal, and Housemarque gave us a clear direction from the beginning: “Refinement, not Reinvention.” That became a useful principle throughout development. We carried forward our gameplay-first approach, our emphasis on […]

PL
Originally published byPlayStation.Blog 3d ago · blog.playstation.com
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